So after reading through the codex some more, I decided to try my hand at a 1,850 point list. I wanted to use a lot of the new units while still having a competitive list so here's what I came up with:
HQ
Librarian (Epistolary)
-will use Blood Lance and Unleash Rage and will ride in the Land Raider
Elites
Sanguinary Guard (Chapter Banner, Infernus Pistol, Power Fist)
3x Sanguinary Priests (2 Jump Packs)
-will be attached to the Sanguinary Guard and the two assault squads
Troops
10x Assault Marines (2 Meltaguns, Infernus Pistol, Power Weapon)
-will keep their Jump Packs
10x Assault Marines (2 Meltaguns, Infernus Pistol, Power Weapon, Land Raider Crusader with Multi-Melta)
Fast Attack
Baal Predator (Heavy Bolter Sponsons)
Heavy Support
Vindicator
Stormraven Gunship (Hurricane Bolters, Typhoon Missile Launcher)
I know there are only 33 models in the list but the new codex makes everything really expensive.
With the Sanguinary Priests giving Feel No Pain to my Assault Squads I think my troops choices will be much more durable. Though they are "assault" squads, I don't have to over-commit my forces early. They can take cover or ride around until needed so they're not Manticore'd off the table for example.
Additionally, though there are only two troops choices I can combat squad the Jump Pack Assault Squad and put five of them in the Stormraven to make it a scoring fast skimmer. Sure, Armor 12 means it has a moderate chance at getting shot down in the first or second turn but it can go flat-out to get that 4+ obscured roll and then in the next turn it can disembark the unit, fire 4 Bloodstrike Missiles AND it's Hurricane Bolters AND it's Assault Cannon AND it's Heavy Bolter AND it's Typhoon Missile Launcher (as two kraks or two frags), all while having Power of the Machine Spirit to possibly harass two different units, followed by that unit assaulting whatever's left. Or, no one has to ride in it. Who knows.
With the Sanguinary Priests giving Feel No Pain to my Assault Squads I think my troops choices will be much more durable. Though they are "assault" squads, I don't have to over-commit my forces early. They can take cover or ride around until needed so they're not Manticore'd off the table for example.
Additionally, though there are only two troops choices I can combat squad the Jump Pack Assault Squad and put five of them in the Stormraven to make it a scoring fast skimmer. Sure, Armor 12 means it has a moderate chance at getting shot down in the first or second turn but it can go flat-out to get that 4+ obscured roll and then in the next turn it can disembark the unit, fire 4 Bloodstrike Missiles AND it's Hurricane Bolters AND it's Assault Cannon AND it's Heavy Bolter AND it's Typhoon Missile Launcher (as two kraks or two frags), all while having Power of the Machine Spirit to possibly harass two different units, followed by that unit assaulting whatever's left. Or, no one has to ride in it. Who knows.
You might want to give the third Priest a Jump Pack, since the Sanguinary Guard have 'em.
ReplyDeleteThe sang priest without the Jump Pack goes in the Land Raider with the Assault Marine squad who also don't have Jump Packs. :D
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