tag:blogger.com,1999:blog-2840993324647499341.post8830240296711825820..comments2022-07-25T21:24:52.345-06:00Comments on Dave's Gaming Blog: Why a Sanguinary Priest SHOULD be in combatDave0047http://www.blogger.com/profile/07454000002599442831noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2840993324647499341.post-75057079750072663122011-04-04T18:18:28.166-06:002011-04-04T18:18:28.166-06:00Yeah, he's protectable in certain situations. ...Yeah, he's protectable in certain situations. And the chaplain/libby for sure makes him a harder hitter. It makes more sense in that context- what I understood from your article was that the Priest, with a squad (and no other IC's) was going to do some amazing work on the squad they charge.<br /><br />It's all about synergy. If you're taking things like Chaplains and Libbys with Unleash Rage, it makes power weapons much more efficient (which makes sense, since he gets better and better for the same point cost of the Power Weapon).<br /><br />In the case of him hanging out with those other power-weapon/preferred enemy guys, it also becomes possible to kill an entire squad before they get to strike back. Still, gotta lookout for that single fist who is going to try to take something of value out.<br /><br />/shrug<br /><br />It's something the internets debates with me about a lot. I don't pretend to have the perfect answer, but neither do the internets (as is proven by the fact that no Blood Angels armies have been winning really big events).<br /><br />What I've learned is a good rule of thumb is to do what ends up working for you against top-end opponents. Remember that the goal is to beat 'good' players, not 'the majority of players' (at least in a tournament setting- to win you have to beat the good ones eventually). If it's only good against the bad players, you'll be unprepared to face the good players when the same shenanigans don't work.<br /><br />That being said, if you can make it work even against good players, go for it, everyone's play style is different- it wouldn't work for me, but might work for everyone else, for all I know :)Xaerethhttps://www.blogger.com/profile/15128303819082218339noreply@blogger.comtag:blogger.com,1999:blog-2840993324647499341.post-28067013955959271572011-04-03T12:42:04.744-06:002011-04-03T12:42:04.744-06:00@ Xaereth:
Hey, I'd be an idiot not to take th...@ Xaereth:<br />Hey, I'd be an idiot not to take the word of a seasoned tournament vet like yourself. I mean, you've only taken Best Overall or Best General at every tournament over the last year or so (at least), not including taking 1st place at our "state championship" a.k.a. "Feast of Blades"!<br /><br />No, you're definitely not trolling haha!<br /><br />But on to the subject matter. I completely agree with your point that the Priest can die in the first round of combat, but that doesn't mean it's guaranteed. Again, when I charge, I not only get to move the unit close to yours in the movement phase, but then I get to move up to 6" more in the assault phase to make sure I am mitigating as much allocation shenanigans as possible.<br /><br />It's definitely not easy, but even if I win that combat (to be charged by you on your turn), all is not lost. If I roll even a 1" consolidation after wiping a unit, that's enough to move him 1" backwards, and move two models 1" closer together to create a bubble around my Sang Priest. It has saved me multiple times (but you'd be right in saying that you couldn't shoot enough models out of the way). But, by using that strategy he wouldn't be able to do the required "IC's pile-in first" thing.<br /><br />I still agree that he's super vulnerable, and in a lot of situations he WILL die in the first round of combat (especially if I was playing against someone who knew how to get around him like yourself). However, there is a slight ace up my sleeve that helps make the Sang Priest a bit more reliable. He's usually not alone.<br /><br />My Sang Priest is usually chillin with a Librarian or Chaplain (while attached to another squad), or he's the Sanguinary Novitiate in an Honor Guard unit (being led by a Chaplain or Librarian). All three of those allow anyone the ability to be better than they normally are, true, but that's how I usually run my Sang Priests. So, he's either got +1 Attack with re-rolls, or he's got re-rolls.<br /><br />Though, I guess that's cheating as far as our discussion is concerned lol, but truthfully that's where he'd be located. I think the only time I haven't had a Sang Priest with a Libby or Chappie is when I attach him to Sternguard being led by Tycho.<br /><br />Hmm, not sure I made an actual argument FOR the Sang Priest himself other than the movement stuff. Well let me know what you think!Dave0047https://www.blogger.com/profile/07454000002599442831noreply@blogger.comtag:blogger.com,1999:blog-2840993324647499341.post-74391048089602007542011-04-03T09:03:00.158-06:002011-04-03T09:03:00.158-06:00I disagree... though I'm guessing I'm the ...I disagree... though I'm guessing I'm the guy who unsuccessfully was trying to defend the other way of thinking, heh. On the charge, the priest averages less than 2 marines dead. If charged, he averages less than 1.<br /><br />I haven't had a combat with Blood Angels yet where I haven't killed the priest first turn- sure, they kill a marine or two. But then my fist (who is also placed strategically) or special character comes in and punks him. 100+ is (in my opinion) too much to pay for a 1-wound model with no invulnerable save.<br /><br />Sorry if you think this is trolling, I'm not trying to. Just figured I'd give you the other side of the coin :)Xaerethhttps://www.blogger.com/profile/15128303819082218339noreply@blogger.com